
Interactive 3D Mechanical Simulation
Lead Creative Technologist & 3D Modeler
Translated engineering schematics into high-fidelity 3D visual prototypes in Unreal Engine 4.
Cyber-Physical Architect & AI Prototyper
Bridging generative digital systems with high-velocity operational QA.

Lead Creative Technologist & 3D Modeler
Translated engineering schematics into high-fidelity 3D visual prototypes in Unreal Engine 4.

MFA Researcher, Lead Interactive Systems Designer
Three-year CADRE research. Generative rules in Processing and ActionScript, defended in committee and shown in public with the source beside the image.

Assistant Editor, Process Department Head, and Web Developer
Academic publishing, editorial curation, and digital archiving for the CADRE Laboratory for New Media.

Lead Product Designer & Founder
Architected a 4-sided value exchange ecosystem mapping donors, volunteers, and distribution nodes.

Lead Product Designer (Hardware & Digital UX)
Engineered a physical computing accessory targeting repetitive tendon strain, validating rapid iterations from foam models to 3D prints.